Phaedra
The last and greatest of the sixteen, coiled in volcanic ash, waiting for the boy who will unmake it.
Phaedra is the sixteenth and final Colossus in Shadow of the Colossus, a colossal serpentine-dragon entity that looms over a volcanic lake at the edge of the forbidden land. As the last of the sixteen, Phaedra represents the ultimate test of Wander's resolve and the culmination of the toll his journey has already exacted upon his body and soul.
Unlike the more humanoid or beast-like Colossi that precede it, Phaedra is a sprawling, winged leviathan whose long body coils through the ash-choked landscape. Its presence dwarfs every other Colossus, and its fight demands that Wander traverse its entire length—from the base of its tail to the crown of its head—while fending off its sweeping attacks. Defeating Phaedra is the act that seals the final bargain with Dormin, and the game's most consequential moment.
- Name
- Phaedra
- Colossus Number
- 16th (Final)
- Form
- Serpentine dragon with wings
- Location
- Volcanic lake basin
- Weakness Zones
- Back scales, Eye, Mouth
- Primary Hazard
- Tail sweeps and wing strikes
- Status
- Final Colossus; its defeat ends the game
Lore & Background
Phaedra is the most physically imposing of all sixteen Colossi, its body a long, scaled serpentine form crowned by a broad, winged head. Where earlier Colossi occupied a single arena or a modest stretch of terrain, Phaedra sprawls across an entire volcanic basin, its tail trailing through a shallow lake and its wings spanning the cracked, ashy ground. The landscape around it is barren—no trees, no grass—just black rock, drifting ash, and the dull glow of magma beneath the surface, as though the Colossus itself is a wound in the earth.
In the broader mythology of the game, Phaedra is one of the sixteen entities bound to the forbidden land, each one a vessel of a fragment of Dormin's power. Killing all sixteen is the price Wander pays for Mon's resurrection, and Phaedra, as the final one, carries the weight of that entire transaction. The Colossus does not speak, does not taunt; it simply endures and fights with the slow, crushing patience of something that has existed since before the world was shaped. Its death is the most violent and prolonged of all sixteen, and the landscape around it seems to recoil as its body finally stills.
Fans often note the thematic symmetry: Phaedra is the largest, the most complex, and the most dangerous, yet it is also the most tragic. It is not malicious. It is a prisoner of its own purpose, and Wander's blade is the only thing that can free it—or destroy it. The finality of that choice, made after fifteen other lives already taken, gives the encounter an emotional gravity that no earlier fight matches.
In Their Own Story
The ash fell like grey snow, settling on Wander's shoulders, on the tip of his sword, on the still surface of the black lake. Phaedra's tail lay half-submerged, its scales dark as iron, and the heat rising from the cracked earth made the air shimmer. Wander could feel the weight of fifteen lives already on his hands—his skin was scarred, his hair shorter, his eyes carrying a hollow look that no amount of rest could fix.
He sheathed his sword. Then drew it again. The Colossus's eye, vast and amber, tracked him with something that was not quite malice. Just patience. Just the long, slow awareness of a thing that had been waiting a very long time for the boy with the white hair to finally come.
Wander climbed. The scales were rough under his fingers, warm, almost alive. He could feel the heartbeat of the creature thrumming through the rock beneath his boots. Somewhere above, the wings shifted, and a gust of hot air knocked him sideways. He held on. He always held on.
The lake below reflected a sky full of drifting ash, and for one brief moment the whole world was just grey and still, and Wander thought: *this is the last one. After this, there is nothing left to climb.*
Reader's Guide
Phaedra — a vast, winged serpentine dragon coiled across a volcanic lake basin, its long scaled body stretching from the water's edge to the far shore, crowned by a broad, horned head.
The arena is a broad, flat volcanic plain ringed by low rock outcroppings, with a shallow black lake occupying the center. The ground is cracked and ashy, offering little cover. Phaedra's body itself is the primary vertical surface; you will spend most of the fight climbing along its back, neck, and tail rather than on external structures. The tail, when active, sweeps in wide arcs that can knock you into the lake, so timing your climbs around its strikes is essential.
The fight unfolds in a rough sequence. First, you climb the lower body and remove the prominent weakness scales on Phaedra's back—three in total, each requiring you to wedge your sword into the gap and pull. The tail and wing strikes interrupt your progress, forcing you to dismount and re-approach. Once the back scales are gone, you work your way up the neck toward the head. The eye is the next weakness: you must climb to the crown of the head and strike it, which staggers Phaedra and exposes the mouth. The final weakness is the mouth itself—climb in, drive your sword deep, and hold.
Phaedra's death is the longest and most violent of all sixteen. Its body convulses, the lake churns, and ash billows in a great cloud. When it stills, the volcanic plain is silent. Wander stands at the base of the great form, his sword dripping, and the weight of what he has done—fifteen times before, and now this—settles over him like the ash that finally stops falling.
Did You Know?
- Phaedra is the largest Colossus in the game by a significant margin, and its fight arena is the most open, flat expanse of any of the sixteen encounters.
- The volcanic lake basin where Phaedra resides is one of the few areas in the forbidden land with no vegetation at all—just black rock, ash, and water.
- Phaedra is the only Colossus whose weakness zones require you to climb along its own body in a continuous sequence from tail to head, rather than interacting with separate external structures.
- Defeating Phaedra is the final act that triggers the game's ending sequence, making it the last mechanical challenge before the narrative concludes.
More in The Sixteen Colossi
Elsewhere in the Shadow of the Colossus universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
